Generate four PBR texture maps from one image
Physically based rendering separates material properties so lighting can remain consistent across scenes. This image-to-PBR texture map generator derives exactly four useful signals from a source: surface direction in the normal map, relative elevation in the height map, localized crevice darkening in ambient occlusion, and a roughness approximation based on local variation. It does not generate or claim a metallic map.
These are deterministic artistic estimates. They save setup time, but they are not laboratory measurements of a real material. Inspect each channel, tune it for the destination renderer, and treat the source color image as albedo only when baked light has been removed.
- Select any generated channel in the 2D output tabs.
- Inspect the normal signal under a movable 3D light.
- Export individual PNG files or all channels in one ZIP.
- Use a consistent filename stem for predictable imports.
Ambient occlusion and roughness need artistic judgment
The local AO approximation darkens areas that sit below nearby luminance samples. It is useful for previews and stylized materials, but it does not trace geometry or replace baked mesh AO. Keep AO subtle in a physically based pipeline, especially when the renderer already calculates screen-space or ray-traced occlusion.
Roughness is inferred from local tonal variation: detailed, noisy regions trend rougher while smoother regions trend less rough. Color photographs can violate that assumption, so inspect the map rather than accepting it as ground truth. The output remains grayscale and easy to revise in a conventional texture editor.
A private path first, AI only by choice
Local generation runs inside this browser. Your source image is not sent to Normal Map Studio, FAL, or another model provider unless you deliberately open an AI workflow and confirm the upload disclosure.
This separation makes the free workbench suitable for client textures, unreleased game assets, and classroom material. AI credits are reserved only after the server accepts an explicitly consented request. Failed or timed-out provider jobs release their reserved credits instead of being presented as successful work.